ZEROED
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Об игре
Speed. Spectacle. Easy to pick up, hard to master. Those were literally the first words written when creating the concept for this game. I noticed most fast-paced racers tend to have claustrophobic and dark environments. The goal behind ours was to open it up to natural, bright scenery. Early on in that mission I discovered another change I wanted to make: I hate hitting walls while playing any fast-paced game. My answer to that? Remove the walls! So our on-road racer became a flying racer... On a rail? Kind of hard to explain but the harder something is to explain, the more unique the concept is, right? Imagine being on a roller coaster but you have the ability to choose which side of the track you're on. Add to that the idea that if you're on the inside of each bend of the track, you maintain more of your speed. Then give yourself some weapon...