Pseudo-Haunting

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Have you ever wondered why ghosts are so rare? If everyone who dies becomes one, shouldn’t we see them all the time. The answer is simple: we do see them, but they don’t let us remember. Retro 3D graphics with photo-edited textures. Combat and puzzles designed around the astral projection mechanic. Fast-paced combat: get close to the enemies with your spirit for extra damage, but beware of leaving your real body vulnerable. Random enemy encounters, no room is safe. Surreal story revolving around an SCP-esque take on haunted houses. The house is undead. You are inside. Its inhabitants want you. You are alone. But there’s one last chance, since you are almost one of them. You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you. Recall your memories. Collect all the missing information. Remember your mistakes. Don’t give...