Planetary Annihilation

Metacritic 62 DZPlay N/A Игроки N/A

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Об игре


Set in the distant future, this science fiction strategy was inspired by Total Annihilation (1997) and is designed by one of the original game's engine creators, Jon Mavor. Planetary Annihilation gameplay is largely similar to classic RTS series like Starcraft or Command & Conquer, yet not without its own unique features. This game is focused on interplanetary wars on a larger scale and allows its players to conquer the whole worlds or even destroy them using nukes and Death Star-like devices. The maps are randomly generated, and each map constitutes a whole planet in 3D projection (albeit scaled down). Each player starts with a Commander unit that is used to create necessary buildings. Commanders represent the player and, like in chess, loss of your Commander means losing the game. The definitive feature of the game is that battles are not contained to certain planets, but are fought across the whole planetary systems using missiles and...

Достижения


Against All Odds
Against All Odds

Win against three times as many players

Architect
Architect

Build every structure in a single game

Efficient
Efficient

Use more than 95% of the metal and energy you produce in a match

Enthusiast
Enthusiast

Watch competitive play for two hours as a spectator

Fanatic
Fanatic

Watch competitive play for eight hours as a spectator

Field Commander
Field Commander

Manage your armies with all ten control groups