Hostile Takeover

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Take control of a small team of contractors, hired by mysterious suits for impossible jobs against powerful corporations. Your contractors each have custom cybernetics that allow them to use a host of abilities, represented by cards. These cards are used in turn-based combat for actions such as movement, attacking, defending, and special abilities. Along with combat, you'll also encounter events, character upgrades, and black market shops as you explore each corporation. It's Called Power, Not Mana Playing cards costs power, and the bad news is each round your team's power is reset to zero. The good news is that each card not only has a cost, but a gain as well, which can be converted into power when discarded. Do you keep each team member balanced and focus your power on the character with the best draws each round? Or do you turn one of your characters into a recycler to fuel their killing machine...

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