GROUND-UNBOUND

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Об игре


GROUND-UNBOUND Is a procedurally generated high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with several skills, guns and abilities to play with, including a variety of enemy types to shoot at. It was originally made by me, solo, in the 7-day BigFry game jam, in Unreal Engine 4, this version is the expanded and overhauled version, featuring more content.Application of Theme: in many early access games, developers are simply too lazy to put a wall on the edge of the map, in my game, falling off is the key to progress. Information: Roguelike This is a roguelike, so be prepared for the usual, procedurally generated levels, stacks of enemies, and perma-death, no surprises here, expect for the fact that to progress, you must take a leap of faith of the edge of the world. Guns Use a range of satisfyingly visceral guns to eliminate zombies that drop like a sack...