召唤一些奇形怪状的东西打来打去的小游戏
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Об игре
As the developer of this game, I’m trying to explore a new type of deck-building battle game. To determine whether my current concept deviates too much from mainstream preferences, I’ve created a basic version of the gameplay along with a small portion of content for everyone to evaluate. Since this game is highly experimental, there is currently no English support, nor do I have plans to add it at the moment. Here are the core design ideas that this game offers: No distinction between "your turn" and "my turn"—both players act simultaneously. There's no need to endure the long and tedious animations during your opponent’s turn. An innovative "power" mechanism. Instead of separate "attack" and "health" values, both are unified under "power". Taking damage also decreases your damage output, making "speed" (the order of actions) extremely important. Restrained numerical design. Most of the numbers you’ll see in battles are kept to single or at most...
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