We Need No Kings

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Living World NPCs lead their own lives, and other villages develop on their own, all based on NPC trading. Prices vary wildly based on supply and demand, which you can shape by helping NPCs build industries, by selling items where they are needed, by changing the ecosystem to give them new opportunities, or turning your citizens to religion or weird new ways of being. A Nation of Islands Sail between many villages, to buy up items for trade, or to help build up different communities in turn. If you can give them the help they need they can flourish into productive hubs which can help other islands in turn. Islands can have all manner of magical properties, some useful and some not. Some islands may free citizens of the need to eat or sleep, while others experience constant rotting where food decays rapidly. Others are simply extremely cold or filled with hostile life forms. Experiment...

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