The Moon Hell
Галерея
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Об игре
Our title is built around a bespoke non-target action combat system. We designed it to make every punch visceral. A successful strike on an enemy makes you feel the crushing weight of the blow. Every time the player’s character gets hit, it’s impossible not to flinch. The camera is tied to the action, giving players total control over their character. The game features four different weapon classes, each built for a completely different playstyle. We based one of the pillars of our game’s design on a simple idea: at all times, the player should feel their next mistake can be their last.