Spell Slingin' Tower Defense

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spells operate on an individual basis, and do exactly what they say - This creates interesting scenarios thanks in part to the playhead concept, which controls which spell is being cast at the moment, which is moved whenever a spell is cast, and sometimes by the spells themselves. Order matters - the order in which spells are placed can greatly impact the way a group functions overall. One misplacement can result in a significantly weaker gem, or one that behaves unexpectedly Modifier pools - modifier spells affect the way projectiles behave, from doing more damage, to homing on enemies. modifiers can be stacked as many times as can fit, each cast adding to a "pool", which is then cleared upon casting any projectile, save for certain select spells.

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