Six Ages 2: Lights Going Out
Галерея
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Об игре
Life after myths. Death, disaster, despair. This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Managing your clan is complex, but may require you to: explore the wilderness trade with (or raid!) your neighbors settle disputes mundane, spiritual, or political improve livestock pastures make offerings build altars travel to the Otherworld Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades. Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other...