火起雪中寺
Галерея
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Об игре
Propulsive gameplay based on the axis of time The game "Temple in the Snow" adopts the main axis of time advancement, supplemented by loops as the main gameplay method. In the game, there are four time periods: "unitary time, 戌 time, hai time, and sub time", and in each time period, players will encounter NPCs in different states in different locations. Advance time by choosing different NPCs to dive into the dialogue. Depending on the player's choices, the course of the game will also change subtly. The game encourages players to try to advance time with different NPCs in a looping way, so as to discover more information and finally restore the story. Realistic 3D immersive exploration The game uses the most advanced engine technology to restore the ancient scene of ancient temples in the snow with an ancient flavor. The overall gameplay is non-linear in the sandbox, and players can freely explore the scene....
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