Fleshgait

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Play the game with fixed camera angles/panning cameras or at any time switch to a modern over-the-shoulder 3rd person perspective. Puzzle and item placement dynamically shift, so each playthrough is slightly different. The game's event system randomly places jump scares based on the player's progression. The game has been built with as little menu interaction as possible. All inventory items are stored directly on the player's item belt, or held in the player character's hand. There are no in-game menu interactions (except for the map menu for player convenience). All discoverable notes are held directly in the player character's hand. While exploring environments and inspecting items, the player character will vocalize a description. Experience many evolving enemy varieties: The "Stigmatized" are zombie-like enemies. Damaging "Stigmatized" with conventional weaponry can put them in a temporary dormant state, but eventually, they will reactive and mutate depending on the damage dealt to them. The hive of "Fractal" enemies...