Double Damnation
Галерея
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Об игре
WARNING: THIS GAME IS ACTUALLY DIFFERENT! Momentum is shared, it depends on you and your friend's inputs if it is preserved, boosted infinitely, or instantly erased. You can also animation-cancel all actions of your friend, and vice-versa, for insane techs. The movement by itself is unironically as deep as your skill level. Hence, there is no in-game skill system, as all movement options are unlocked from the start. This is balanced by the coordination you have with your friend (or lack thereof ;) leading to constantly surprising situations, or discovering new movement options! The goal is to make you re-feel that fresh experience of a child playing videogames for the first time... The controversial input layout and its resulting movement, form the core of this experience. Even the spellword system highlights the rebirth of what you are used to. Instead of "Press Q to cast fireball", you literally type "fire" True Non-Linear Level Design Look...
Достижения
Your First & Last Achievement.
Developer-set Achievements, limit player freedom.