Ardhan
Галерея
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Об игре
Real card combat, real consequences. Ardhan puts a full battle board — minions, taunts, weapons, hero powers — inside a roguelike run: pick a path, fight what is on it, and rebuild your deck from whatever you survive. Every fight is a board state, not a damage race. Minions trade, taunts hold the line, weapons swing and break, and the run's health bar remembers every greedy attack you did not have to make. Six acts of branching maps stand between you and the last boss, and each act ends in a boss fight that is designed, not rolled. Between runs, a permanent collection grows: shards you earn by playing craft cards and unlock factions, saved decks live in a deck builder that shows your mana curve as you build, and the stats screen keeps your totals and your last ten runs. The Daily Game hands everyone the same seeded map once a day. One attempt....