Aculeata

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Aculeata is inspired by old platformer games of early 199x and RPG games of the same era. On top of that mix there is a single unusual feature - the absence of conflict resolution by brutality. That reshaped the world, typical combat practices and weaponry make sense no more, so we had to re-implement fights in the new way. With the exception of interaction with monsters, gameplay is more or less standard: explore the world, jump, climb, fall, talk to NPC, complete quests, collect items. Some objects, like boxes, are movable: you can pick, carry and put them in place. For example to build a ladder and find the way to otherwise unreachable location. Monsters will pick you up as if you are a box, carry and throw. You can do the same to them, but you have to grab them from the back. Sometimes, you can jump on top of the monster and use...